Rivalry: Attack & Special Attack is increased by 25% if the foe is of the same gender; Attack & Special Attack is decreased by 25% if the foe is of the opposite gender. Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches. Hidden Ability: Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Experience Growth
Base Happiness
Effort Values Earned
Dynamax Capable?
1,059,862 Points Medium Slow
50
3 Attack Point(s)
Luxray can Dynamax
Sword/Shield/Brilliant Diamond/Shining Pearl Pokémon Legends: Arceus
Attacks
Level Up
Egg Moves
Standard Level Up
Level
Attack Name
Type
Cat.
Att.
Acc.
PP
Effect %
—
Electric Terrain
--
101
10
--
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
—
Tackle
40
100
35
--
A physical attack in which the user charges and slams into the target with its whole body.
—
Leer
--
100
30
100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
—
Thunder Shock
40
100
30
10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
—
Charge
--
101
20
--
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
12
Bite
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
18
Spark
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
24
Roar
--
101
20
--
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
33
Volt Switch
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
40
Scary Face
--
100
10
--
The user frightens the target with a scary face to harshly lower its Speed stat.
48
Thunder Wave
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
56
Crunch
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
64
Discharge
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
72
Swagger
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
80
Wild Charge
90
100
15
--
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM Anchors
Sword/Shield
Brilliant Diamond/Shining Pearl
Sword & Shield Technical Machine Attacks
TM #
Attack Name
Type
Cat.
Att.
Acc.
PP
Effect %
TM08
Hyper Beam
150
90
5
--
The target is attacked with a powerful beam. The user can't move on the next turn.
TM09
Giga Impact
150
90
5
--
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM14
Thunder Wave
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
TM17
Light Screen
--
101
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM21
Rest
--
101
10
--
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM23
Thief
60
100
25
--
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM24
Snore
50
100
15
30
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM25
Protect
--
101
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM26
Scary Face
--
100
10
--
The user frightens the target with a scary face to harshly lower its Speed stat.
TM31
Attract
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM33
Rain Dance
--
101
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM39
Facade
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40
Swift
60
101
20
--
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM41
Helping Hand
--
101
20
--
The user assists an ally by boosting the power of that ally's attack.
TM47
Fake Tears
--
100
20
--
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
TM66
Thunder Fang
65
95
15
10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
TM67
Ice Fang
65
95
15
10
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
TM68
Fire Fang
65
95
15
10
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
TM76
Round
60
100
15
--
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM80
Volt Switch
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM85
Snarl
55
95
15
100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM90
Electric Terrain
--
101
10
--
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
TM93
Eerie Impulse
--
100
15
--
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Technical Record Attacks
TR #
Attack Name
Type
Cat.
Att.
Acc.
PP
Effect %
TR08
Thunderbolt
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TR09
Thunder
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR12
Agility
--
101
30
--
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR20
Substitute
--
101
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR26
Endure
--
101
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TR27
Sleep Talk
--
101
10
--
While it is asleep, the user randomly uses one of the moves it knows.
TR31
Iron Tail
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR32
Crunch
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
TR39
Superpower
120
100
5
100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
TR80
Electro Ball
??
100
10
--
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
TR86
Wild Charge
90
100
15
--
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TR90
Play Rough
90
90
10
10
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
TR95
Throat Chop
80
100
15
100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
TR97
Psychic Fangs
85
100
10
--
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
BDSP Technical Machine Attacks
TM #
Attack Name
Type
Cat.
Att.
Acc.
PP
Effect %
TM05
Roar
--
101
20
--
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM15
Hyper Beam
150
90
5
--
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16
Light Screen
--
101
30
--
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17
Protect
--
101
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
TM18
Rain Dance
--
101
5
--
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM23
Iron Tail
100
75
15
30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM24
Thunderbolt
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25
Thunder
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM32
Double Team
--
101
15
--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34
Shock Wave
60
101
20
--
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM42
Facade
70
100
20
--
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43
Volt Switch
70
100
20
--
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM44
Rest
--
101
10
--
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45
Attract
--
100
15
--
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM46
Thief
60
100
25
--
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
TM57
Charge Beam
50
90
10
70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58
Endure
--
101
10
--
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68
Giga Impact
150
90
5
--
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM70
Flash
--
100
20
--
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves.
TM73
Thunder Wave
--
90
20
--
The user launches a weak jolt of electricity that paralyzes the target.
TM78
Snarl
55
95
15
100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
TM82
Sleep Talk
--
101
10
--
While it is asleep, the user randomly uses one of the moves it knows.
TM87
Swagger
--
85
15
--
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90
Substitute
--
101
10
--
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TM96
Strength
80
100
15
--
The target is slugged with a punch thrown at maximum power.
Egg Moves
(Details)
Attack Name
Type
Cat.
Att.
Acc.
PP
Effect %
Baby-Doll Eyes
--
100
30
--
Details
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
Take Down
90
85
20
--
Details
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Double Kick
30
100
30
--
Details
The target is quickly kicked twice in succession using both feet.
Howl
--
101
40
--
Details
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
Night Slash
70
100
15
--
Details
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Quick Attack
40
100
30
--
Details
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Shock Wave SWSH Only
60
101
20
--
Details
The user strikes the target with a quick jolt of electricity. This attack never misses.
Ice Fang BDSP Only
65
95
15
10
Details
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Fire Fang BDSP Only
65
95
15
10
Details
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Thunder Fang BDSP Only
65
95
15
10
Details
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Swift BDSP Only
60
101
20
--
Details
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
Helping Hand BDSP Only
--
101
20
--
Details
The user assists an ally by boosting the power of that ally's attack.
Eerie Impulse BDSP Only
--
100
15
--
Details
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Fake Tears BDSP Only
--
100
20
--
Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Isle of Armor Move Tutor Attacks
Attack Name
Type
Cat.
Att.
Acc.
PP
Effect %
Rising Voltage
70
100
20
--
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Usable Max Moves
Attack Name
Type
Cat.
Max Att.
Acc.
PP
Effect %
Max Flare
120
101
10
--
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns.
Max Lightning
130(Phy)/140(Spe)
101
10
--
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike
150(Phy)/150(Spe)
101
10
--
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
Max Knuckle
95
101
10
--
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Max Hailstorm
120
101
10
--
This is an Ice-type attack Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Starfall
130
101
10
--
This is a Fairy-type attack Dynamax Pokémon use. The user turns the ground into Misty Terrain for five turns.
Max Mindstorm
130
101
10
--
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns.
Max Darkness
130(Phy)/110(Spe)
101
10
--
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Max Steelspike
130
101
10
--
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.
Max Guard
101
10
--
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Luxray does not spawn in the wild. Instead you can catch Shinx and evolve it into Luxray. A popular spawn location you can find Shinx is in the Challenge Beach area with a 10% chance to spawn during Raining weather.
Although later Pokémon would take much more inspiration from big cats, namely Pyroar and Solgaleo, Luxray is arguably the better designed of these lions, especially with its shiny form.
Mega Luxray Q is a PokéFarm Q Mega Pokémon released as part of the sixth Mass-Click Weekend. It was released on the 9th of February 2015 in the form of a Mega Stone.
Luxray is an Electric-type Pokemon and part of the Pokemon Legends: Arceus Hisui Pokedex. This Pokedex page covers how to get Luxray, Luxray's evolution, Luxray's Pokedex entry, and more in Pokemon Legends: Arceus.
Electric Moves focus around many Special Attacks, and this is where Pikachu excels, in his Special Attack stat (His Attack stat is great too, but it's a very limited move pool), but ONLY with a Light Ball. Luxio/Luxray however excels in ATTACK.
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